Players connect globally to a face-off challenge, the goal being to not blink. It uses React for the frontend and PeerJS for peer-to-peer connections, with Flask and SocketIO managing the backend server. The game logic is structured around a Finite State Machine.
A real-time multiplayer game where players try not to blink.
Developers interested in real-time communication, peer-to-peer networking, and face detection for interactive games.