Offers a high-performance compute shader-based path tracer for Unity without requiring RT Cores.
This project brings interactive path-tracing to Unity for widespread accessibility. It leverages compute shaders and a Compressed Wide BVH for software ray tracing, enabling advanced rendering on a variety of hardware.
Offers a high-performance compute shader-based path tracer for Unity without requiring RT Cores.
Unity developers looking to implement advanced global illumination and physically-based rendering without relying on specialized hardware.